This semester PROJECTiONE has begun engaging in client-based projects, while maintaining a consistent focus on product design. Much of our work last semester was internally driven in order to demonstrate our collective methods. Our intent for the rest of thesis is to examine the existing client-designer relationship in order to understand how our process changes [...]
This is a prototypical process growing out of our previous experiment CNC Pen, combining precision digital tools with loose analog tools. This method has been further developed as a study of the relationship between these tools. The process includes translating a raster image file into vector format, separated into various color levels. These vectors are [...]
Information about the wood was collected through a Computed Tomography (CT) Scan. This technology is traditionally used for visualizing structures within the body. The CT scan takes X-rays of the wood in section using increments as small as 5 millimeters. The scan of curly maple (above) reveals the grain of the wood.
This data was [...]
Pop Panel is an exploration in the relationship of mold creation and customization. The manufacturing of molds for vacuum forming is often the most cost intensive process, making it difficult to create mass customized objects. Bubble wrap is an inexpensive and fun material to work with that solves many issues of customization. It can be [...]
Hiroshi Ishii and Brygg Ullmer created a vocabulary for Human Computer Interfaces (HCI) and Tangible Media in their paper “Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms”. They describe “foreground” interfaces and “background” interfaces which are distinct in that foreground interfaces allow users to “grasp and manipulate” where background interfaces are ambient and [...]
Our Design Platform is a set of values and concepts that exist to further explain our thesis framework. They give insight into processes of working, designing, and thinking within our collective, providing a foundation to work from and consider throughout design and fabrication.
Value of Inefficiency
Craft and innovation often emerge from time and energy intensive processes. [...]
FABRICATION>>
Over the past year PROJECTiONE has been engaged in an ongoing project, focused on innovative fabrication techniques paired with traditional materials, in partnership with the Institute for Digital Fabrication. reBarn began in November of 2008 with a large donation of reclaimed barn wood from the Newton family’s local “Pennsylvania-style” barn. Working with the Muncie parks [...]
Over the past weekend we took on the task of moving Arcus Animus from its site in the Architecture Building to the Center for Media Design in the Letterman Building on Ball State University’s Campus. Arcus Animus was originally completed as part of an Inconvenient Studio’s exercise lead by Philip Beesley from the University of [...]
We just returned from the annual ACADIA Conference (Association for Computer Aided Design in Architecture) at the Art Institute of Chicago. There were some very informative lectures and we were fortunate to network with many of the designers and academics present. This year’s conference was entitled reForm(), exploring how architects, engineers, artists and designers are [...]
To frame PROJECTiONE’s [n. proj-ekt wuhn] position in the fields of digital design and fabrication we are examining our projects relative to current theories and the critical positions of digital designers and fabricators. We have followed trends in digital theory and executed a series of interviews in New York City to understand what current leaders [...]
Next semester we plan to expand the scope of our thesis work to include a full scale client based design problem, we will provide a demonstration project within our critical position. We invite those interested in our work to contact us with their unique design problems and opportunities. This potential project will primarily take place [...]
We returned from New York City after interviewing some of the top designers and fabricators in the country. It was interesting to learn of the connections between the firms and the collaboration that exists across them. Each interview gave us an understanding of not only the individual and their firm, but also the network of [...]
Before our trip to New York we decided to make business cards that would both represent what PROJECTiONE is about and stand out as something different among a wallet of others. We recognize that many of our projects find meaning within their design/fabrication processes as much as in their final state; we intended to take [...]
This exercise was a quick three day project that PROJECTiONE undertook in order to graphically represent our research over the last week in New York. Since most of our research took the form of interviews we thought it appropriate to represent the emotion or experience of the events. We intended these vignettes to express the [...]