We are Elizabeth Boone, Eric Brockmeyer, Adam Buente, and Kyle Perry. Our paths are aligned towards the pursuit of a new model of practice. Over the past two years we have collaborated on a variety of projects from exhibition installations to reactive architecture. Our work has been displayed in various print, web, and built forms. [...]
As part of the ninth edition of the BEYOND MEDIA festival hosted by Image in Florence, Italy, the SPOT ON SCHOOLS exhibition explored the didactics in the field of architectural design and of the new media of communication, while focusing on the most recent development of the use of digital technologies for design research in [...]
Developed in the Spring of 2009 during “An Inconvenient Studio”, reFLEX is an experimentation in adaptive systems, sensor technology, and micro controllers. This short project was meant to explore new materials and ideas in this arena. The practice of designing and developing such a product has given us insight and an understanding into the capabilities [...]
MorphoLuminesence is a kinetic ceiling prototype, originally described as a simple surface in Rhino. The surface was triangulated into panels or ”petals” using a combination of the PanelingTools plug-in and manual modeling based on a specific tessellation logic. “Morpho” consists of these kinetic petals, laser cut from white acrylic, which hang from stems of clear [...]
Indiana has a long tradition of producing hardwood veneer from regionally harvested trees. Made of Indiana hardwood veneer, these prototypes highlight some of the more subtle properties of hardwood. The thinness of veneer allows wood to bend, twist, and glow—revealing latent and innate qualities of thinly sliced wood. These qualities are exploited in projects that [...]
Bodhi Tree exists as an interrogation of component based design and an exploration of alternative design processes as part of collaboration with Steve Deters from UCLA, who led a workshop with a group of Ball State University graduate architecture students in collaboration with the Institute for Digital Fabrication. The project began as a series of [...]
Twist was our introduction to sensor technology and kinetic architecture. We began with simple LEGO NXT programming, sensors, and servos to investigate its uses in achitecture. TWIST focuses on transition spaces in order to create an awareness of self and of others in space. The lycra fabric twists using an inner, acrylic frame connected to [...]
Elizabeth Boone is a graduate thesis student at Ball State University’s College of Architecture and Planning (CAP), and holds a Bachelor of Science in Architecture from Ball State University. She works as a graduate assistant for CAP, aiding in the instruction of digital design courses. Since the summer of 2009 she has worked for the [...]
Adam has completed his Bachelor of Science in Architecture and is finishing his graduate education at the College of Architecture and Planning at Ball State University. He has maintained a strong interest in full scale design/fabrication, focused on innovative assemblies and techniques. Much of this has come out of a partnership with the Institute for [...]
Eric completed his BA in Physics and Fine Arts from Colby College and is currently in the Masters of Architecture program at Ball State University. He previously worked for an orthopedics device manufacturer before returning to school for his masters. Eric has worked as a fellow with the Institute for Digital Fabrication since the summer [...]
Kyle is a graduate student in the department of architecture at Ball State University. His work experiences did not lie in architecture as he was a raft guide for much of his undergraduate summers. Throughout the schools years and recent summer at Ball State he has worked for the Institute for Digital Fabrication as a [...]
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