Posted July 29th by awbuente in Projects
myLight is a “Do It Yourself” luminaire intended to provide a user with a memorable experience and appreciation for design and fabrication. Made from durable mylar, myLight is hand assembled by the user following a video as a guide. The object becomes more than simply a store-bought lamp as the user is involved in its [...]
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Posted June 8th by KylePerry in Projects
INTRODUCTION: Radiance covers a standalone brick fireplace in a mid century ranch home in Broad Ripple, Indiana. The clients rarely used their existing wood-burning fireplace and wanted to change its function. We proposed an ambient lighting piece that still hosts traditional qualities of the hearth. As an artist and an architect, the clients’ liberal and [...]
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Posted April 13th by awbuente in Projects
bitMAPS was initiated through a client’s interest in a sketch prototype, and developed as an inexpensive patterned wall system. It integrates a custom design through a repeatable mold and integrates multiple functions of the room. The project is intended to create a clean but complex texture that is engaging to sight and touch, encouraged through [...]
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Posted April 10th by ecboone in Projects
We would like to invite everyone to attend our final thesis presentation this Thursday April 15th at 1:45 – 4:00pm in the College of Architecture and Planning’s first floor gallery. The presentation will cover our entire body of thesis work / research, and will be followed by an open discussion. The exhibit of our work [...]
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Posted March 25th by awbuente in Projects
LIGHTFORMS is based on the same production system used in Luminares. The profile curve of the shade is first generated in Rhinoceros and can be customized to any shape. A Grasshopper script interprets this curve, determines the number of components needed, and lays out each simple component with its necessary intersections. The parts are laser [...]
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Posted March 25th by awbuente in Projects
The Begley Art Source, A Division of the Evansville Museum Shop, has recently invited us to feature a selection of our work in their gallery. The Begley Art Source is a consignment gallery for artists and designers, and has consulted with area corporations and individuals to develop their art collections, heightening connoisseurship and broadening appreciation [...]
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Posted February 1st by awbuente in Projects
This version of Bodhi Tree was customized and designed for a residence in Evansville, IN. The clients originally articulated the desire to replace an existing plastic tree, with something more expressive and elegant. The system was reinterpreted for this specific application, consisting of more than 3,000 wood veneer components, which were redesigned at 2/3 scale [...]
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Posted December 12th by awbuente in Projects
This is a prototypical process growing out of our previous experiment CNC Pen, combining precision digital tools with loose analog tools. This method has been further developed as a study of the relationship between these tools. The process includes translating a raster image file into vector format, separated into various color levels. These vectors are [...]
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Posted December 2nd by ecboone in Projects
Information about the wood was collected through a Computed Tomography (CT) Scan. This technology is traditionally used for visualizing structures within the body. The CT scan takes X-rays of the wood in section using increments as small as 5 millimeters. The scan of curly maple (above) reveals the grain of the wood. This data was [...]
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Posted December 2nd by ecboone in Projects
Pop Panel is an exploration in the relationship of mold creation and customization. The manufacturing of molds for vacuum forming is often the most cost intensive process, making it difficult to create mass customized objects. Bubble wrap is an inexpensive and fun material to work with that solves many issues of customization. It can be [...]
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Posted December 2nd by ecboone in Projects
Hiroshi Ishii and Brygg Ullmer created a vocabulary for Human Computer Interfaces (HCI) and Tangible Media in their paper “Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms”. They describe “foreground” interfaces and “background” interfaces which are distinct in that foreground interfaces allow users to “grasp and manipulate” where background interfaces are ambient and [...]
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Posted November 4th by awbuente in Projects
FABRICATION>> Over the past year PROJECTiONE has been engaged in an ongoing project, focused on innovative fabrication techniques paired with traditional materials, in partnership with the Institute for Digital Fabrication. reBarn began in November of 2008 with a large donation of reclaimed barn wood from the Newton family’s local “Pennsylvania-style” barn. Working with the Muncie [...]
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Posted November 1st by ecboone in Projects
Over the past weekend we took on the task of moving Arcus Animus from its site in the Architecture Building to the Center for Media Design in the Letterman Building on Ball State University’s Campus. Arcus Animus was originally completed as part of an Inconvenient Studio’s exercise lead by Philip Beesley from the University of [...]
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Posted October 18th by ecboone in Projects
Next semester we plan to expand the scope of our thesis work to include a full scale client based design problem, we will provide a demonstration project within our critical position. We invite those interested in our work to contact us with their unique design problems and opportunities. This potential project will primarily take place [...]
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