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Arcus Animus 2.0

Posted in PROJECTS

Arcus
>A dense and horizontal roll cloud or wedge-shaped accessory
cloud, sometimes appearing ragged and turbulent.

Animus
>The basic impulses and instincts which govern one’s actions;
A feeling of enmity, animosity or ill will; The masculine aspect
of the feminine psyche or personality.


Architecture, through the involvement and execution of smart, kinetic technologies, allow buildings the same flexibility in performance and action that our bodies and environmental systems currently allow. It is this trajectory that fed into a physical kinetic evolution of lightweight material manipulations (Arcus Animus). The result is a scaffold of suspended acrylic meshwork, populated by secondary mylar components. Kinetics are created through the use of pneumatic artificial muscles (air muscles) that are controlled by solenoids. The system self adjusts based on the location of users in the space. Infrared sensors constantly measure distances in the space to calculate human presence, which then trigger the solenoids.

Such dynamic performance offers an example of a responsive architectural envelope. These types of technologies can begin to ask questions of what our built environment can really do.

Arcus Animus began as a four-day intensive workshop led by Philip Beesly of The University of Waterloo, and Brad Rothenberg of Pratt Institute. Ball State University students, under the instruction of Mahesh Senegala and Josh Vermillion, worked to realize the design. The project has since been renewed, rewired and coded by PROJECTiONE. Funding for this collaboration was made possible by the Institute for Digital Fabrication and the Center for Media Design.

More information on the original workshop and design can be found here.

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